![]() ![]() Originally developers hard coded verb commands in the SCUMM scripting language, these commands would become more abstract in subsequent versions of the engine. It was the fifth game to use the engine which was gradually modified by Lucasfilm Games since its creation. The game was designed using the SCUMM engine, originally developed for the creation of Maniac Mansion. Schafer and Grossman wrote most of the character dialogue while programming the game resulting in much of the content being improvised. Along with the creation of the story and characters Gilbert, Schafer and Grossman also handled the programming for the game. In order to effectively mesh both writing styles Gilbert assigned them to different characters and sections of the story depending on what type of comedy was more fitting. Grossman had a dry, sarcastic sense of humor while Schafer’s style was more in your face. As work began Gilbert discovered that although both Schafer and Grossman’s personalities were a perfect fit for the game their writing styles were vastly different and did not form a cohesive whole. Gilbert’s vision was for the story to have a comedic tone and felt that Schafer and Grossman’s personalities were perfect fit for the game. In order to flush out the story and characters, Gilbert brought Tim Schafer and Dave Grossman onto the project as writers. After reading “On Stranger Tides” Gilbert decided to add paranormal themes to the game’s plot and influenced the characters Guybrush and LeChuck. ![]() While the game’s world was influenced by Pirates of the Caribbean the characters and tone were inspired by Tim Powers’ historical fantasy novel “On Stranger Tides”. The game’s ambiance was inspired by Gilbert’s favorite childhood amusement park ride, Pirate of the Caribbean. Development of “Indiana Jones and the Last Crusade: The Graphic Adventure” wrapped up in 1989 freeing up the team to start working on Gilbert’s concept known internally under the working title Mutiny on Monkey Island. Gilbert’s proposal was warmly received by Lucasfilm Games however production of the game would have to be placed on hold as plans to create “Indiana Jones and the Last Crusade: The Graphic Adventure” were already made and the designers including Gilbert where required on the title. He completed a draft of the story which involved pirates with unnamed villains that would eventually become LeChuck and Elaine, Guybrush was absent from the draft when he pitched his idea to Lucasfilm Games as a series of short stories. The core concept of the game was conceived by Ron Gilbert in 1988. Guybrush’s quest quickly shifts from completing the three trials to finding a way to Monkey Island and rescuing Elaine. They abduct Elaine and retreat to their secret hideout on Monkey Island. As the governor’s feelings towards Guybrush start to evolve the island is raided by LeChuck and his undead crew. The journey was meant to win the love of the governor Elaine Marley.Īs players work to complete the three tails Guybrush encounters the governor Elaine Marley and is instantly infatuated with her. It is said that LeChuck died in an expedition to the mysterious Monkey Island. As players explorer the island Guybrush learns of stories of the Ghost Pirate LeChuck. Players take control of Guybrush on his quests to complete the three trials. The three trials entailed winning a sword duel against the island’s resident sword master, finding a buried treasure, and stealing a valuable idol from the governor’s mansion. With his desire to become a pirate he seeks out the island’s pirate leader who tells him he must complete three trials to become a pirate. The game follows a young man named Guybrush Threepwood who travels to Mêlée Island to become a pirate. The Secret of Monkey Island is a graphic adventure video game developed and published by Lucasfilm Games. ![]()
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