![]() ![]() > Apps that download other standalone apps will be rejected. ![]() At least, it might take some work to modify BOINC to pass the tests, though I suspect that some of the same issues arose in the Android port. However, Apple has strict guidelines which apps must meet in order to be permitted in the App Store, and there is some question whether we can meet all those requirements. I forwarded your question to Charlie Fenton, the BOINC developer for the Mac, he just answered me: It's a win / win be it a free or non free app. someone is going to have to show me a VERY compelling cost argument that putting something on the apple store is cost prohibitive and the boinc project ends up with 70K in funds to help further the project.Īnd since I have made 13 ios apps. or charge 99c to cover the cost of porting it. 99c for the BOINC client app, apple takes, I think 30%. ![]() and with that you get ALL the dev tools you need to code for ios. the cost to put it on ios is next to nothing. so crunching in ios would not be practical unless you left the client 100% foreground.īut. but apple has STRICT background policies. and technically the ipad 5 is more power in the CPU, GPU and double the ram of a ps3.so technically you COULD crunch. TBH, the ipad (even the ipad 5 - air) really lacks the cpu/gpu and memory to actually crunch boinc projects. So I see no reason why the boinc client can't be coded for ios so people can use it to monitor boinc processes on PC, mac, linux, etc. YOU ONLY pay additional money if your app costs something, then apple takes 30-40% If your app is free, that 99$/year IS ALL THAT YOU PAY APPLE It only costs 99$/year to develop on ios. Until Apple changes their policies for applications like BOINC, it is unlikely that an app will be released for the iPad. Apple has locked down their app store too much, and charges a fee to list apps in their store. ![]()
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